Single Player Guide
Most Smash players know that the multiplayer mode in Smash is the best part of the game. Compared to the multiplayer, the single player mode is a bit bland and boring, but in order to get certain secret stuff, you'll have to play single player a few times. That is unless you have a Game Shark or are playing on an emulator with Game Shark cheats (like me). Single player is not all that great, but you can play it if you are really bored and looking for a challenge. If you think you are super good, try beating one player mode on very hard without any continues. This guide also talks about how to use training mode to hone your skills and go into the bonus round practices.
1
P Game
Training Mode
Bonus Stages
1 P Game
This is the single player story mode that is available on Smash. It
is interesting when you first play it but it gets repetitive after playing
it a few times. You, of course, have no choice but to play it if you
are missing certain secrets. This is a brief overview of the 1 P Game,
so I won't go into too much details about bonuses and stuff on this
page. For more information regarding 1P point bonuses and scoring methods,
scoot over to my Single Player Scoring and Bonuses
Page.
To access the 1 P Game, choose 1 P Mode in the main menu then choose
1 P Game in the next menu. You'll come to a character selection screen
similar to that of the multiplayer one, but you'll find a few different
options. On the centre top, you can adjust the amount of time that is
allowed for each level. The two choices are 5 minutes (default) or infinite.
You get more points with the 5 minute time limit because of the time
bonuses. On the right of the time adjustment is the back button used
to go back to the 1 P Mode menu. Below the buttons are the characters
that you can select. On the bottom right there are two things you can
adjust. The higher one sets the difficulty for the game. The choices
are very easy, easy, normal, hard, and very hard. Very easy is well,
very easy to beat and very hard is quite hard to beat without needing
continues. You'll earn more points by choosing a harder difficulty level.
The lower option allows you to adjust how many stocks your character
has before you need to use a continue. You can have from one to five
stocks. On the bottom right, the total high score of all your characters
are shown if you haven't selected a character yet. If you selected a
character, the character's high score will be shown. After choosing
your character, press start to begin.
Level 1: You vs Link with 1 stock at Hyrule Castle
This Link is basically very pathetic and dumb. He's nothing like the
level 9 Links even at Very Hard mode. Anyways, at the start of the match,
Link will stand there and do nothing. Go ahead and start beating him
up. He'll attack every few seconds, but you should be able to kick his
ass with no problem. If you are careful, then you can probably kill
him without taking any damage.
Level 2: You
vs Yoshi Team on Yoshi's Island without the side clouds
This is another easy level. You are up against a total of 18 Yoshis
and will face up to 3 at a time. Sounds hard right? Not!! These Yoshis
rarely attack and they are pathetically light, so one or two hits should
be able to take care of one. Just KO them all and you are done. If you
KO them in the order that they appear, you get a special bonus added
to your points.
Level 3: You
vs. Fox with 1 stock at Sector Z
This is the first level that might present a bit of challenge. Fox is
quick and nimble. He likes pegging you with his blasters and will try
to juggle you. Most projectiles chucked at him will also be reflected
back at you. If you practiced enough, Fox shouldn't be too hard to dispatch.
Level 4: Break
the Targets Bonus Stage
Depending on who you chose, a specific bonus stage will show up. Your
goal is to break all 10 targets on the stage in the shortest amount
of time possible. If the five minute timer is on, then you only have
two minutes to complete the stage. This task requires a bit of skills
to do. Don't worry if you die, since no stock is taken from your total
lives. For instructions, please visit the third page of each character's
guides.
Level 5: You
and one random cpu will face the Mario brothers (each with 1 stock)
on Peach's Castle
Depending what difficulty you chose, this can be easy or hard. On easy
difficulties, just let your partner do all the work and help out a little
bit and you should win. On harder difficulties, your partner wil be
very stupid and die easily, and the Mario brothers can combo you pretty
bad. You should go after the brother that your partner is after so you
guys can kill one first, then have a little 2 on 1 with the other one.
Level 6: You
against Pikachu with 1 stock in Saffron City
Pikachu is kinda dumb in this level, so it shouldn't be too hard. Just
go stand on the right side building and sometimes Pikachu will Quick
Attack himself to death. Or else he'll run against the hospital door
and a Pokemon will come out and knock him away. Pikachu isn't too hard.
Just smash and bash him off the stage.
Level 7: You
and two cpu partners vs Giant DK with 1 stock in Congo Jungle
You are facing with a DK that is bigger, heavier, and more powerful
than the regular DK. Again, Giant DK could be easy or hard, depending
on the difficulty level. If your character has a projectile, just start
pegging DK while he's busy fighting with your partners. After your partners
die or DK is over 150% in damage, just go near him and throw or smash
him off the stage. Edge guard him if he tries to come back. The best
person to take care of Giant DK is DK himself. DK's giant punch will
make short work of even Giant DK. Oh yeah, avoid Giant DK's giant punch
at all costs. I don't have to tell you why.
Level 8: Board
the Platforms Bonus Stage
This is another character specific bonus stage that is like the break
the target. In this stage your character needs to board 10 platforms
to win. If the five minute timer is on, then you only have
two minutes to complete the stage.
If you fall to your death, no lives will be taken from your
total. For instructions, please visit the third page of each character's
guides.
Level 9: You
vs. Kirby Team at Dream Land
The Kirby Team is a total of 8 Kirbies. You'll face up to two at a time.
The first 7 Kirbies will have powers stolen from the other 7 original
characters. The final Kirby will be the original one with no powers.
These Kirbies are very light, but are a bit heavier than the Yoshis
you fought earlier. They like to use their stolen powers against you.
These Kirbies shouldn't be too hard to kill.
Level 10: You
vs. Samus with 1 stock on Planet Zebes
Samus is pretty good, but you should be better than her. This is just
a one on one battle with Samus, so use your skills to beat her up and
knock her off the stage. Watch out for the acid that rises periodically
on the stage. Throwing Samus into the acid and killing her will get
you a bunch of bonus points.
Level 11: You
vs. Metal Mario with 1 stock on special stage
Metal Mario is like Mario, except he is slow and very, very heavy. However,
Metal Mario falls very fast so if you manage to throw him out a little,
he will die. At the beginning of the match, Metal Mario will just walk
along the top platform. Go beat him up for some damage. After a while,
he'll come after you. Metal Mario doesn't attack much. When he gets
over 150%, try to throw him off the stage. Eventually he won't be able
to make it back.
Level 12: Race
to the Finish Bonus Stage
You start on the top left of the stage. You have two minutes to run
to the end of the stage on the lower right corner. You run to the right
on the first stretch and dodge the polygon fighter along the way. Jump
down and run to the left past a bunch of floating bumpers. Jump down
again and run to the right while avoiding another polygon. Go down then
run left while jumping over exploding barrels that come out from a part
of the ceiling. Go to the end and jump down to the final stretch, where
another polygon is waiting for you. Run past the polygon and into the
exit. How fast you complete this stage will affect how many points you
get, so run like hell through the whole stage.
Level 13: You
vs The Fighting Polygon Team on a special stage similar to Dream Land
In this stage, you have to fight a total of 30 polygon representations
of Smash characters. These polygons lack throws and special moves, and
each of them weight somewhere between a Kirby team member and a Yoshi
team member. Even though they lack certain attacks, they will use their
smashes liberally and you have to face up to three of them at the same
time. When the difficulty level is turned up high, this will be the
most difficult stage to clear without getting killed. A healing item
will help out a lot here, so will a hammer or a star. You'll have to
dodge a lot in order to win without getting KOed.
Level 14: You
vs. Master Hand at Final Destination (name of this stage in Smash Bros
Melee)
Okay, you are now at the last level facing the final boss. The Master
Hand is a giant hand in a white glove floating in mid air. Instead of
percentages, the Master Hand has a total of 300 health points that you
need to deplete in order to win. You can't grab the Master Hand and
any low ground moves won't hit him. The Hand will float for a while
and you can attack it at will, then it will use one of the following
listed attacks to try to get you. Most of his attacks are easy to dodge
or block so you shouldn't worry about them too much. As the Hand loses
health points, he will rest for shorter and shorter periods of time
and will move more frequently from side to side in an effort to dodge
your attacks. Just deplete all 300 health points and the Master Hand
explodes, and you win the game. Oh, did I mention that there will be
no items in this level. You don't really need them anyways. Here's a
list of Master Hand's attacks.
Hand Drill: The Hand will launch into the air and come back down on
you in a drill motion. If you get caught, you will receive 25% of damage.
Block or dodge the drill.
Poke: The Hand will point his index finger at you and will poke at you
twice. Do not block this because the pokes will break your shield. Just
jump around and the pokes will miss.
Walking Fire Kick: The Hand will walk on his index and middle fingers.
When he comes close to you, his index finger will kick you and set you
on fire. Jump over the Master Hand to dodge this.
Bullets: The Hand will make himself look like a gun and point his index
and middle fingers at you. He will shoot one bullet if he has over 100
hp or three bullets if he has less than 100 hp. Jump around or block
the bullet(s). If you are Ness, use your down B to recover damage.
Rocket Ship: The Hand will launch into the air shooting out fire that
can burn you, and flies into the background. Then he'll fly back from
the background in an effort to hit you and finally come back from the
right to try and poke you with his out stretched finger. Just jump over
the hit attempts. This attack recovers really slowly so you can get
more hits in once he has came back.
Hand Flick: The Hand will shake his hand like he is trying to shake
a fly off twice across the stage. Just jump over him.
Horizontal Swipe: The Hand will swipe at you with his palm open from
right to left. Jump over the attack.
Horizontal Punch: Same deal as the move above, but this time the Hand
is in fist form.
Vertical Electric Punch: The Hand will hover high above you in fist
form for a few seconds then come down very fast on to the ground. You
get electricuted if you get hit. The recovery for this attack is long
because the hand has to shake off the pain from punching the ground.
Blocking this punch might result in a broken shield.
Background Slap Down: The Hand will fly into the background and slap
down on to the ground with force. This move is very powerful and will
kill you at low damages if you don't block. If you block, it might break
your shield, but that's better than flying off the screen.
Background Punch: The Hand flies into the background and tries to punch
you from the background. This is another very powerful move and takes
a lot of your shield away.
After beating
the Master Hand, you will see the total amount of points you have earned
through the game. After that, you will see the credits of the game.
Press A to see what a certain person did. Press B to stop or resume
the credits. Press start to go through the credits quickly or go back
to normal speed. After that, you will see a screen with your character
on it saying something along the lines of "Good Job" or "You're
Great!" The game doesn't necessarily end here. If you met the conditions
for unlocking some hidden options, the screen will tell you so. If you
met the conditions to unlock a hidden character, the character will
challenge you to an one stock battle on their stage. Beat the character
and you can use choose him in the character selection screens. Anyways,
all single player games end and the software sends you back to the starting
screen with the "Super Smash Brothers" in bubble letters.
Congratulations, you beat the 1P Game. If you haven't unlocked all the
secrets, you'll have to go back and beat it again.
If you happen to lose all your lives during a 1P Game, you will have
ten seconds to choose to continue or quit the game. Continuing will
give you all your lives back, but it will cut your current point total
in half.
Training Mode
Training Mode is the option right below the 1 P Game in the menu. Training
Mode is good way to test out the controls if you are new to Smash Brothers.
You can get familiar with each of the characters and also test out how
items work. Entering Training Mode will bring you to a character selection
screen. Choose the character you want to use and use the C buttons to
change the costumes. Then choose your cpu training "partner."
A partner is selected already when you enter the selection screen, but
you might want to choose another one. Press start to go into stage selection,
where you can pick the stage you want. Press A or start when you highlight
the stage you want to use to begin a training session.
When the session starts, your
character and your "partner" will already be on the stage,
skipping the usual entrance animations. The crowd will cheer loudly
at the beginning for whatever reason. The usual background of the stage
is replaced by the HAL Labs logo and the music is also different. Items
will not appear automatically in this mode. Anyways, at default, your
"partner" just stands there and you can beat him/her up however
you like. If you knock him/her off the stage, the cpu will attempt to
jump back. To adjust the options in Training Mode, press the start button.
The game will pause but this pause is different than a real match pause.
The camera does not focus on you, you and the cpu will fall to the ground
if you are in the air and the stage hazards keep moving, but it doesn't
really matter since both your character and your punching bag have infinite
number of lives. Pressing start will give you the following options:
CP: This adjusts the way your training "partner"
behaves. The first choice is stand, which is the default. Press right
and you get walk, which will make the cpu walk around on a certain part
of the stage. If the cpu is knocked away from this part, he/she will
walk and jump back to that part of the stage. The next option is evade,
which makes the cpu jump around in order to avoid your attacks. In this
mode, the cpu doesn't know how to use the third jump to get back on
to the stage if knocked off. Then after evade is jump, which makes the
cpu jump on one specific part of the stage. Like walk mode, the cpu
will try to get back to that part of the stage if knocked away from
it. The last cpu mode is attack, which basically turns the cpu into
a level 3 fighter, which means the cpu will attack you, but he/she is
pretty dumb. This is the only mode where the cpu will purposely go after
you.
Items: You can scroll through a list of all items except containers
in this list. Press A when you have the item you want displayed to get
the item to appear on stage beside your character. There can a maximum
of four items on stage in Training Mode.
Speed: This controls how fast the action is in Training Mode.
The default is 1/1 which is normal speed. You can adjust the speed to
2/3, 1/2 or 1/4 to slow things down.
View: This controls the what the camera focuses on. The default
setting is normal, in which the camera tries to keep both players in
the frame. You can change it to close up and the camera will only focus
on the character you control.
Reset: Starts Training Mode all over again.
Exit: Exit Training Mode and go back to the character selection
screen.
Bonus Practices
The last two options allow you to play the break the targets and the board the platforms bonus stages for each character. Choose either option and you get to a character selection screen. Putting the token over a character will show the character's best times or the most number of targets or platforms that character has got if you haven't been able to beat these stages yet. Every character has his/her own unique bonus stages. The bonus stages are pretty boring but you need to beat every single one of them to access certain hidden features in the game, so get going. The bonus stages are not all that easy so it might take a few tries. For instructions, please visit the third page of each character's guides.