Jigglypuff

Page 1
Background Info
Costumes
Moves List
-Weak Attacks
-Recovery Attacks
-Taunt
-Strong Attacks
-Running Attack
-Smash Attacks
-Throws
-Aerial Attacks
-Special Attacks





Background Info

Jigglypuff, also known as Purin in Japan, is the second most famous Pokemon after Pikachu. Jigglypuff is a pink balloon like creature with big eyes and no body. His specialty is singing lullabies that put everybody else to sleep. He then gets pissed off and draws on the sleeping people's faces with his marker. That's about all that Jigglypuff does.
In Smash, Jigglypuff looks the same as he did on TV, but he is a lot larger, just like Pikachu in Smash. He is similar in size to Pikachu on TV and he is similar in size to Pikachu in Smash, which means he's about three feet tall and wide. Jigglypuff has a bunch of not so great moves and is as light as a balloon, so most players regard him as the worst character in the game. I can't completely disagree with them, but you should know that in Smash, it is possible to win with any character, if you take the time to practice and experience the fighting style of the character.
Jigglypuff is a secret character in the game. To be able to use Jigglypuff, beat the single player mode under any number lives, difficulty, and continues. After you beat the game, Jigglypuff will challenge you to an one stock match on Saffron City. Defeat Jiggly and you can access him at the character selection screens. Jigglypuff should be quite easy to beat, so you should be able to get him on one try.
Personal Stage: Shares Saffron City with Pikachu
Personal Symbol: A PokeBall
Entrance: Jigglypuff comes out of his Pokemon and on to the stage.
Character choosing: Jigglypuff moves his stubby arms up and down like he is doing a disco move, then stops and faces the camera.

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Costumes

C up: The original Jigglypuff with big eyes, pointy ears, a tuff of hair on the forehead, a big round head, short limbs, and no torso.
C left: Jigglypuff with a green bow tied behind his back (or is it head?). This one must be a girl Jiggly. Maybe not since a lot of pet owners make their male pets wear bows as well, so you never know. This is the green team costume.
C down: Jigglypuff with a blue bow this time. This is the blue team costume.
C right: Jigglypuff with a red bow. This is the red team costume.

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Moves List

Weak Attack

Buttons: A, A
Damage: 3%+4%
KKT score: Way beyond 300%
Startup: Fast
Duration: Short
Recovery: Fast
Reach: Medium Short
Flight Path: Regular
Description: Jigglypuff jabs forward with his left "hand," then with his right "hand."
My Opinion: This weak combo is useless. No point using it unless you are going for a bonus in single player.
Rating: 1 out of 5

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Recovery Attack 1

Buttons: When lying back to the floor, press A
Damage: 6%
KKT score: none, constant power
Startup: Fast
Duration: Short
Recovery: Fast
Reach: Medium
Flight Path: Regular
Description: Jigglypuff gets up, picks up his right leg and spins to the right, kicking anyone behind and then in front of him with his right foot. Jigglypuff is invincible when he does this.
My Opinion: Not much to say about this really, since its your only attack option when lying on the floor facing up. Can get Jigglypuff back on offense if you manage to hit an opponent. Useful for clearing people who happen to stand too close for their own good.
Rating: 2.5 out of 5

Recovery Attack 2

Buttons: When lying face down on the floor, press A
Damage: 6%
KKT score: none, constant power
Startup: Fast
Duration: Short
Recovery: Fast
Reach: Medium Short
Flight Path: Regular
Description: Jiggly gets on all fours then rolls forward on the spot he is standing on, catching people behind and in front of him with his two out stretched feet. Jigglypuff is invincible when he does this.
My Opinion: It's Jiggly's other recovery attack. It happen less often than the first recovery attack since most of the time victims of hard hits will lie face up.
Rating: 2.5 out of 5

Edge Attack 1

Buttons: When hanging on the edge with damage lower than 100%, press A
Damage: 4%
KKT score: none, constant power
Startup: Fast
Duration: Short
Recovery: Fast
Reach: Medium Short
Flight Path: Regular
Description: Jigglypuff flips himself on to the stage with legs extended to kick anyone who is too close for his/her own good, and then flips backwards once to get into ready position. Jigglypuff is invincible when he does this. For those who are curious, this is the same edge attack that Kirby has.
My Opinion: Edge attacks can save lives, if you can time them. This attack can get edge guarders out of the way and therefore save Jigglypuff from danger. Use it only if no one's around or the edge guarder is standing close to the edge. Experienced players will stand a bit away from the edge if you (as any character) manages to hang on to it, so you need to evaluate the situation before you use the edge attack.
Rating: 2.5 out of 5

Edge Attack 2

Buttons: When hanging on the edge with damage over 100%, press A
Damage: 4%
KKT score: none, constant power
Startup: Slow
Duration: Short
Recovery: Medium fast
Reach: Medium Short
Flight Path: Regular
Description: Jigglypuff pulls himself slowly up on the stage, then lunges forward to tackle anyone in front, and then he pulls himself back and goes into ready position. Jiggly is invincible when he does this. This is the same as Kirby's corresponding attack.
My Opinion: This is a weird edge attack because the reach is pretty long. This attack will hit people standing a bit away from the edge but sometimes misses people standing right on the edge. Use the same guidelines as above to use this move.
Rating: 2 out of 5

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Taunt

Buttons: L when on the ground
Startup: Fast
Duration: Medium Short
Recovery: Fast
Description: Pikachu will turn to his right, wobble left and right and yell "Jigglypuff!" in a cheerful voice.
My Opinion: This a pretty good taunt. You can easily notice the animation and the sound is annoying, which is all the better for pissing off your opponents.
Rating: 4.5 out of 5

Spinning Kick

Buttons: Tilt stick sideways + A on the ground. You can tilt the control stick slightly so that the kick angles a bit up or down.
Damage: 8%
KKT score: 191%
Startup: Fast
Duration: Short
Recovery: Medium Fast
Reach: Medium
Flight Path: Regular
Description: Jigglypuff kicks forward with his left foot, then spins to the right once around.
My Opinion: This move is pretty quick, but it's kind of useless since it is extremely weak. Don't bother using this move.
Rating: 1.5 out of 5

Ankle Kick

Buttons: Tilt stick downward + A on the ground
Damage: 10%
KKT score: star finish at 153%
Startup: Medium Fast
Duration: Short
Recovery: Medium Fast
Reach: Medium
Flight Path: Horizontal
Description: Jigglypuff kicks at the opponent's ankle while flattened on the ground.
My Opinion: Another weak move from Jigglypuff. It's not much better than the forward strong and is just as useless.
Rating: 1.5 out of 5.

Vertical Kick

Buttons: Tilt stick upward + A on the ground
Damage: 10%
KKT score: star finish at 172%
Startup: Fast
Duration: Short
Recovery: Fast
Reach: Medium Short
Flight Path: Straight up or close to it
Description: Jigglypuff raises his right foot behind him and kicks straight upwards.
My Opinion: I told you in the other guides that Jigglypuff is weakened version of Kirby, and here is a good example. Both puffballs has this move. While Kirby gets a pretty good deal out of this, Jigglypuff draws the short straw and gets the crappier one. This move is weaker and the reach is shorter also. It is not useless though. Jiggly can set up a juggle with this move, or set up the up smash.
Rating: 2.5 out of 5

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Tackle

Buttons: A while running
Damage: 10%
KKT score: 150%
Startup: Fast
Duration: Medium
Recovery: Medium
Reach: Medium Long
Flight Path: Regular
Description: Jigglypuff yells "Puff!" and face plants on the ground and slides forward to tackle anyone in front of him. This is the same running attack Kirby has.
My Opinion: As just a running attack, this move is kind of crappy. It's pretty weak, and the range seems to be a little shorter than other running attacks. Unlike Kirby, Jigglypuff's forward smash isn't that easy to combo with, so this tackle is somewhat less useful.
Rating: 3 out of 5

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Lunge Kick

Buttons: Smash sideways + A while on the ground.
Damage: 16%
KKT score: 72%
Startup: Fast
Duration: Medium Short
Recovery: Medium Fast
Reach: Long
Flight Path: Regular
Description: Jigglypuff either yells "Jiggly!" or "Puff!" and lunges forward with his left foot sticking out.
My Opinion: This move is very similar to Kirby's lunge kick, but it is weaker, does less damage, and has a slightly shorter range. Another example of Jiggly being a weakened Kirby. Even a degraded lunge kick is still a pretty good smash attack though. It still has a lot of range and can knock people pretty far away.
Rating: 4.5 out of 5

Split Kick

Buttons: Smash down + A while on the ground
Damage: 16%
KKT score: 82%
Startup: Medium Fast
Duration: Medium Short
Recovery: Medium
Reach: Medium Short
Flight Path: Regular
Description: Jiggly will yell either "Jiggly!" or "Puff" and turns right and does a sideway split. After the split, Jiggly will continue to turn to the right until he has turned once around.
My Opinion: This smash is okay. It's not too slow and the power is okay. The reach is a bit short for a smash attack, so Jigglypuff has a higher chance of missing with this attack. Overall a decent smash attack.
Rating: 4 out of 5

Headbutt

Buttons: Smash up + A while on the ground
Damage: 18%
KKT score: Star finish at 59%
Startup: Medium Fast
Duration: Medium
Recovery: Slow
Reach: Medium
Flight Path: Very steep diagonal for a full hit or regular for a partial hit.
Description: Jiggly will yell either "Jiggly!" or "Puff" and rears his big head backwards and headbutts forward and upward with tremendous force.
My Opinion: This smash attack actually has the same power as the Mario brothers' headbutts, which means this move is pretty damned strong. Never knew the puffball had it in him. The primary use for this move is to send people very high into the air and hopefully killing them. This move does give a partial hit if the opponent is a bit away in front of Jigglypuff, but it doesn't happen often enough to become a nuisance. This is probably one of Jigglypuff's primary KO moves. You can set this move up by using the up strong or the drill kick.
Rating: 5 out of 5

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Toss Up

Buttons: Grab (press R or Z + A) while on the ground, then push stick forward, press A, press R, or wait for a few seconds.
Damage: 14%
KKT score: star finish at 147%
Startup: Fast
Duration: Short
Recovery: Medium Fast
Reach (of Jigglypuff's grab): Short
Flight Path: Straight up
Description: Jigglypuff grabs the victim with his left hand, and then spins to the right and tosses the victim straight up into the air. Jigglypuff spins twice around before he can do another move.
My Opinion: This throw is not that good. I never seen it kill anyone in real combat situations. It is not useless however. Jiggly can start a juggle with that throw.
Rating: 3 out of 5

Suplex

Buttons: Grab (press R or Z+A) while on the ground, then push stick backward
Damage: 16%
KKT score: 76%
Startup: Fast
Duration: Short
Recovery: Fast
Reach (of Jigglypuff's grab): Short
Flight Path: Regular
Description: Jigglypuff grabs the opponent and slams the person on the ground behind him.
My Opinion: This throw looks identical to Kirby's back throw, but in this case Jigglypuff got the better throw. This throw sends victims on more of a regular flight path, so it will be easier to send people over the sides. This back throw is actually stronger than a number of other back throws and can send people pretty far. It will score Jiggly a few KOs.
Rating: 4.5 out of 5

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Jump Kick

Buttons: A or R while in the air
Damage: 14%
KKT score: 92%
Startup: Fast
Duration: Medium
Recovery: Medium Short
Reach: Medium Short
Flight Path: Regular
Description: Jigglypuff sticks his left foot out in mid air to kick anyone in front of him.
My Opinion: This kick is actually a bit more powerful than the average neutral kick, but the reach it has is still a bit short. This is Jiggly's most powerful aerial move for knocking people over the sides.
Rating: 3.5 out of 5

Forward Drop Kick

Buttons: A or R + push stick forward in the air
Damage: 13%
KKT score: 116%
Startup: Fast
Duration: Medium Short
Recovery: Medium
Reach: Medium
Flight Path: Regular
Description: Jigglypuff turns slightly to his right and sticks both feet forward to kick anyone in front of him. He will then somersault backwards to get ready for another move.
My Opinion: Jigglypuff is like Fox in that both of them have weak sideways air attacks. At least Jigglypuff's kick is still acceptable since the power is still in medium range. To knock people further, use the neutral A, but this move has a better reach.
Rating: 3.5 out of 5

Aerial Roundhouse

Buttons: A or R + push stick backwards in the air
Damage: 13%
KKT score: 116%
Startup: Fast
Duration: Medium Short
Recovery: Medium
Reach: Medium
Flight Path: Regular
Description: Jigglypuff spins to his right and kicks back with his right foot. He will spin once around before he can perform another action.
My Opinion: This move is about the same as Jiggly's forward air attack. It's a bit weak for an aerial back kick, but it's not bad enough to be called garbage.
Rating: 3.5 out of 5

Overhead Hand Swat

Buttons: A or R + push stick upwards in the air
Damage: 16%
KKT score: star finish at 93%
Startup: Medium Fast
Duration: Medium Short
Recovery: Medium Fast
Reach: Medium Short
Flight Path: Steep Diagonal
Description: Jigglypuff has his own version of DK's overhead hand swat. Jiggly will swing his left arm in a back hand swing in an arc above himself.
My Opinion: I told you Jigglypuff can juggle, and this is his primary juggle move. This is why some people call Jigglypuff by the name of "Jugglypuff." Personally I never found Jiggly to be very good juggler, since the reach of this move is kind of short, and this move send the victims too high so that either the person escapes or the person dies. This is more of a KO move if you ask me. However, this is the second strongest juggling move after Fox's juggle kick and Jigglypuff should be able to juggle well because he has multiple jumps in the air to keep himself in position.
Rating: 4 out of 5

Drill Kick

Buttons: A or R + push stick downwards in air
Damage: 3% times up to 10 hits.
KKT score: way over 300%
Startup: Fast
Duration: Medium
Recovery: Medium
Reach: Medium
Flight Path: Pops the opponents up a bit if they are on the ground and downwards if they are in the air. However, this power is very weak so that I can't call this move an effective send down. The distance opponents move rises as their damage rises.
Description: Jigglypuff corkscrews to the left several times with his feet pointing downwards at a slight angle to the ground. Anyone caught by his feet will receive multiple hits.
My Opinion: This is similar to Kirby's drill kick except that this one doesn't spike. However, it is not powerless like the other drill kicks and can pop people upwards a bit. This quality makes Jiggly's drill kick a good set up move for his smashes (if he drill kicks the victim into the ground) and the infamous rest attack, Jiggly's most powerful move. You need to get the drill kick/rest combo right if you want to win with Jigglypuff.
Rating: 4.5 ouf of 5

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Pound

Buttons: B
Damage: 13%
KKT score: star finish at 195%
Startup: Medium
Duration: Medium Short
Recovery: Medium Slow
Range: Medium Long
Flight Path: Steep diagonal backwards. This means that the victims flies behind Jigglypuff.
Description: Jigglypuff will yell "Puff!" and bring his right arm back, then swings his right fist forward to pound anyone in front of him. A hit will produce the sound of a fan hitting someone. This move will take down a fully replenished shield in about two or three hits. Jiggly moves forward during this move.
My Opinion: This is a weird move because it sends people backwards, like a fan. Don't expect to kill anyone with this but this move has some unique uses. If the opponent is at low damage, Jiggly can pound the person back and forth by using pound, turning around, and pound the victim again. Jiggly can also sort of juggle people in the air with pound. Pound is also a very good shield breaker and Jiggly can use it to stun people by breaking their shields. The last function of pound is for recovery. Jigglypuff can alternate between a jump and pound to get more horizontal distance in the air. You need to do this as Jigglypuff because as you are about to find out, Jiggly has no comeback move. Overall, this is an okay move that has some special uses, but it's not a very good attack.
Rating: 3 out of 5

Sing

Buttons: Push stick up + B
Damage: None
KKT score: None since this move isn't really an attack.
Startup: Fast
Duration: Long
Recovery: Short
Reach: Medium
Flight Path: None
Description: This is one of Jigglypuff's original abilities on the Pokemon TV series. Jigglypuff will start wobbling left and right, waving his arms and he starts to sing. Musical notes will appear around him and anyone standing beside Jigglypuff will fall asleep for about 3 seconds. The range of sing is the area covered by Jigglypuff's full shield radius, not the musical notes, so people can fall asleep even if they stand outside of the musical notes. Jiggly doesn't have to be on the ground to perform this move, but the victims have to be on the ground to fall asleep. Jigglypuff can get a free hit on the people who are asleep.
My Opinion: In the TV series, Jigglypuff's lullaby can take out everyone within a few square miles of him and make them sleep for a few hours. In Smash, Jiggly can only make people within his shield radius for about three seconds. That is pathetic! Any pros this move has is outweighed by the cons it has. For one thing, sing last so long so that by the time Jigglypuff stops singing, the victims would have woken up already. Oh yeah, this move doesn't do anything to help Jiggly recover from hits, so when you press up + B in the air, Jiggly will start singing and fall to his doom. The range is also so short that people can easily hit Jiggly without falling asleep. Try to do this against Captain Falcon and Jiggly will be flying thanks to the Falcon Punch. Useless!!!
Rating: 1 out of 5

Rest

Buttons: Push stick down + B
Damage: 20%
KKT score: 29%
Startup: Fast
Duration: Short
Recovery: Very very slow
Reach: Very short
Flight Path: Regular
Description: Pressing down + B will make Jigglypuff glow for a split second and then fall asleep for about three seconds. Doesn't sound all that impressive does it? Well, if someone happens to be very close to Jigglypuff (close as in overlapping Jigglypuff's body) when he glows, there will be the sound of a baseball bat smash and the opponent will go sailing through the air and fly far far away.
My Opinion: Rest is the second most powerful move in the game after the giant punch, excluding items and reflected projectiles. This is Jiggly's wildcard move. If you get it to hit, the enemy will probably die, but if you miss, Jiggly is in a whole lot of trouble. In most situations, you are not going to walk up to an opponent and rest the person. The best way to set up a rest attack is by using the drill kick. The drill kick will do some additional damage to the victim and get Jigglypuff really close to the victim so that the rest will hit. When you drill kick, watch how close is the target in relation to Jigglypuff. If you think the target is not close in enough, don't perform rest. Change to another move such as a smash or an air attack to knock the target away. Rest is a move that can either make or break Jigglypuff's day.
Rating: 4 out of 5. I have to admit, the 3 second recovery time sucks, but the move is that powerful and it's fun to KO someone by sleeping.

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